M+E Technology Job Board
Senior Lead Developer (C++ / Unreal)
Frozen Sailor Studios
Frozen Sailor Studios is working on it’s first indie title which is going to be a survival simulation game. We are looking for someone that can operate in a startup environment, be able to be flexible, and a strong team player. We hope to hear from you!
Responsibilities:
-Exemplify and promote standards for code, design, development, debugging, optimization, reviewing goals, testing and documentation.
-Interface between departments with varies approaches to game development. They are responsible for translating creative intent into code tasks.
-Help to lead development teams to meet high-level project goals. Understand the intent of the creative direction and translate it into actionable descriptions of work
-Participate in hiring process to grow the development/engineering team with an ever-rising quality bar
-Identify technical and developmental risks/obstacles and generate solutions to overcome identified risks
-Design and Implement engineering solutions in many areas of game development such as procedural generation, game mechanics, AI, animation, physics, rendering, localization and UI
-Keep up to date on state-of-the-art software engineering methods, practices, and technologies
-Write well-architected code with an eye towards performance and re-usability for multiple experiences. Evaluate other engineers code to make sure it meets the department’s expectations
-Empower and guide the career(s) of your direct reports to promote their growth as engineers. You are responsible for providing feedback for your team to assist in their growth
-Establish workflow pipelines and cost/time analysis required for taking a game from early prototype stages all the way through to early access, production and release.
Qualifications:
-BS (or higher) in Computer Science or similar discipline
-Minimum 6 years game industry experience with at least one shipped title
-Excellent C++ programming and Unreal Engine systems design skills
-Experience with implementing network gameplay, AI, or physics
-Ability to judge feature quality in relation to other current competing games
-Adept at working with designers and artists to implement gameplay features
-Experience in reviewing code and work to provide critical feedback used in career management
Frozen Sailor Studios
Frozen Sailor Studios is working on it’s first indie title which is going to be a survival simulation game. We are looking for someone that can operate in a startup environment, be able to be flexible, and a strong team player. We hope to hear from you!
Responsibilities:
-Exemplify and promote standards for code, design, development, debugging, optimization, reviewing goals, testing and documentation.
-Interface between departments with varies approaches to game development. They are responsible for translating creative intent into code tasks.
-Help to lead development teams to meet high-level project goals. Understand the intent of the creative direction and translate it into actionable descriptions of work
-Participate in hiring process to grow the development/engineering team with an ever-rising quality bar
-Identify technical and developmental risks/obstacles and generate solutions to overcome identified risks
-Design and Implement engineering solutions in many areas of game development such as procedural generation, game mechanics, AI, animation, physics, rendering, localization and UI
-Keep up to date on state-of-the-art software engineering methods, practices, and technologies
-Write well-architected code with an eye towards performance and re-usability for multiple experiences. Evaluate other engineers code to make sure it meets the department’s expectations
-Empower and guide the career(s) of your direct reports to promote their growth as engineers. You are responsible for providing feedback for your team to assist in their growth
-Establish workflow pipelines and cost/time analysis required for taking a game from early prototype stages all the way through to early access, production and release.
Qualifications:
-BS (or higher) in Computer Science or similar discipline
-Minimum 6 years game industry experience with at least one shipped title
-Excellent C++ programming and Unreal Engine systems design skills
-Experience with implementing network gameplay, AI, or physics
-Ability to judge feature quality in relation to other current competing games
-Adept at working with designers and artists to implement gameplay features
-Experience in reviewing code and work to provide critical feedback used in career management