M+E Technology Job Board

Senior Lead Developer (C++ / Unreal)

  • Full Time
  • Remote
  • Applications have closed

Frozen Sailor Studios

Frozen Sailor Studios is working on it’s first indie title which is going to be a survival simulation game. We are looking for someone that can operate in a startup environment, be able to be flexible, and a strong team player. We hope to hear from you!

Responsibilities:

-Exemplify and promote standards for code, design, development, debugging, optimization, reviewing goals, testing and documentation.
-Interface between departments with varies approaches to game development. They are responsible for translating creative intent into code tasks.
-Help to lead development teams to meet high-level project goals. Understand the intent of the creative direction and translate it into actionable descriptions of work
-Participate in hiring process to grow the development/engineering team with an ever-rising quality bar
-Identify technical and developmental risks/obstacles and generate solutions to overcome identified risks
-Design and Implement engineering solutions in many areas of game development such as procedural generation, game mechanics, AI, animation, physics, rendering, localization and UI
-Keep up to date on state-of-the-art software engineering methods, practices, and technologies
-Write well-architected code with an eye towards performance and re-usability for multiple experiences. Evaluate other engineers code to make sure it meets the department’s expectations
-Empower and guide the career(s) of your direct reports to promote their growth as engineers. You are responsible for providing feedback for your team to assist in their growth
-Establish workflow pipelines and cost/time analysis required for taking a game from early prototype stages all the way through to early access, production and release.

Qualifications:

-BS (or higher) in Computer Science or similar discipline
-Minimum 6 years game industry experience with at least one shipped title
-Excellent C++ programming and Unreal Engine systems design skills
-Experience with implementing network gameplay, AI, or physics
-Ability to judge feature quality in relation to other current competing games
-Adept at working with designers and artists to implement gameplay features
-Experience in reviewing code and work to provide critical feedback used in career management